Ambient generic
From NFBSP
(Due to technical restrictions, the name of this entity cannot properly be displayed as a page title. The correct name for this entity is ambient_generic.)
Ambient_generics are used to play ambient game sounds in a level. They only support .wav files which should be placed in the "bond\sounds" directory of Nightfire.
Properties
- Name - the name of that other entities refer to this entity by. Cannot contain spaces. (TODO: Confirm this.)
- .wav file name - the path to the sound file you wish to use, relative to the "bond" directory. For example, if you had a sound in the "bond\sounds\ambience" folder named "room_ambience.wav", the path would be "sounds\ambience\room_ambience.wav"
NOTE: the path must not contain any spaces as this may cause errors. Any custom sound files you put into the "bond\sounds" directory for your map cannot contain spaces in their filenames; use the underscore, "_", instead.
TODO: Complete this documentation at home as I don't currently have my laptop with me. --X6herbius 14:48, 22 October 2008 (CEST)
Edit: I'm gonna try to establish a template for entity documentation, like on the Valve Wiki.
