Bone Controller

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Allows bones to be controlled remotely.

C# Code

struct BoneController { // Length: 24
  int BoneID;
  int Type;
  float Start;
  float End;
  int Rest;  // byte index value at rest
  int Index;
}

Details

  • BoneID: The bone to apply this controller to.
  • Type: The axis to effect, given as flags. Supports X, Y, Z, XR, YR, ZR, M where the suffix "R" is for rotational.
  • Start: The frame to start at.
  • End: The frame to end at.
  • Rest: Unknown. Taken from HL SDK.
  • Index: The ID number for this bone controller.

See Also

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