Bone Controller
From NFBSP
Allows bones to be controlled remotely.
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C# Code
struct BoneController { // Length: 24 int BoneID; int Type; float Start; float End; int Rest; // byte index value at rest int Index; }
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Details
- BoneID: The bone to apply this controller to.
- Type: The axis to effect, given as flags. Supports X, Y, Z, XR, YR, ZR, M where the suffix "R" is for rotational.
- Start: The frame to start at.
- End: The frame to end at.
- Rest: Unknown. Taken from HL SDK.
- Index: The ID number for this bone controller.
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