Bone Fix Up
From NFBSP
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C# Code
struct BoneManipulation { // Length: 48 float XScale; float XSkewY; float XSkewZ; float XPosition; float YSkewX; float YScale; float YSkewZ; float YPosition; float ZSkewX; float ZSkewY; float ZScale; float ZPosition; }
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Details
- Scale: Scales the plane. 1.00 (100%) means no change.
- Skew: Shifts the first plane by changing the second's angle to it. The angle is most likely given in radians.
- Position: The bone's position relative to the model. This could be used to move two bones closer together or farther apart inside of a model.
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