Bone Fix Up

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C# Code

struct BoneManipulation { // Length: 48
  float XScale;
  float XSkewY; 
  float XSkewZ;
  float XPosition;
  float YSkewX;
  float YScale;
  float YSkewZ;
  float YPosition;
  float ZSkewX;
  float ZSkewY;
  float ZScale;
  float ZPosition;
}

Details

  • Scale: Scales the plane. 1.00 (100%) means no change.
  • Skew: Shifts the first plane by changing the second's angle to it. The angle is most likely given in radians.
  • Position: The bone's position relative to the model. This could be used to move two bones closer together or farther apart inside of a model.

See Also

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