General Settings (Gearcraft)

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Before you start creating/editing maps with Gearcraft, you must first set up the folders that it uses.

Contents

Creating a Game Configuration

In the Gearcraft function bar, go to Config -> Games. A new dialog should come up like that shown below:

Image:Game_Config.PNG

Next to 'Configuration:' you click on 'Edit'. A new window ('Edit Game Configurations') will come up. On this, you click 'Add', enter the name of a new game configuration, and click 'OK' and then 'Close'. Select your new Game Configuration from the list under 'Configuration:'.

Game Definition File (.FGD)

This file contains the settings for all the entities you will be using whilst mapping (spawn points, weapons, doors etc.).

Under 'Game Data files:' click on 'Add', select the FGD file (The FGD file should come with the map editor.) and click 'Open'. It should then be on the list.

Defaults and Folders

The default entities need to be selected. Do that for both the 'PointEntity class' and the 'SolidEntity class' on the window.

The directories are where Gearcraft reads the textures, models, sprites, materials and other Nightfire information from so it is required that they are set correctly.

  • Game Executable Directory - This should be set to the directory containing your bond.exe.
  • Mod Directory - This should be set to the directory containing the editor's main source of models (DO NOT CHOOSE THE NIGHTFIRE MODELS FOLDER. Gearcraft CANNOT READ NIGHTFIRE MODELS, THEY MUST BE CONVERTED AND PUT SOMEWHERE ELSE [this is usually done by the NFLE Configurator]).
  • Game Directory - This is the editor's primary resource folder for textures, sprites, materials and sounds (and the secondary for models).
  • RMF Directory - The default location to save RMF (compressed map editor) files.
  • Autosave Directory - The directory to autosave mapwork in.

See Also

Oven Compile Settings (Gearcraft)

Textures on Camera (Universal)

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