Hit Box

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C# Code

struct HitBox { // Length: 32
  int BoneID;
  int Group;
  float MinX;
  float MinY;
  float MinZ;
  float MaxX;
  float MaxY;
  float MaxZ;
}

Details

  • BoneID: The bone to apply the hit box to.
  • Group: A hit group.
  • MinX, MinY, MinZ: Establishes the lower vertex for the bounding box.
  • MaxX, MaxY, MaxZ: Establishes the upper vertex for the bounding box.

See Also

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