Hit Box
From NFBSP
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C# Code
struct HitBox { // Length: 32 int BoneID; int Group; float MinX; float MinY; float MinZ; float MaxX; float MaxY; float MaxZ; }
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Details
- BoneID: The bone to apply the hit box to.
- Group: A hit group.
- MinX, MinY, MinZ: Establishes the lower vertex for the bounding box.
- MaxX, MaxY, MaxZ: Establishes the upper vertex for the bounding box.
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