List of Entities (alphabetical)
From NFBSP
This is a list of entities for James Bond 007: Nightfire listed alphabetically:
- aiscripted_sequence
- ambient_generic
- ambient_lightning
- ammo_bondmine
- ammo_commando
- ammo_darts
- ammo_flashgrenade
- ammo_fraggrenade
- ammo_grenadelauncher
- ammo_kowloon
- ammo_mini
- ammo_mp9
- ammo_p99
- ammo_pdw90
- ammo_pp9
- ammo_raptor
- ammo_rocketlauncher
- ammo_shotgun
- ammo_smokegrenade
- ammo_sniper
- ammo_up11
- beam
- bodyque
- button_target
- character_bondmine
- character_cine2_hvyweapons
- character_cine2_scientist
- character_cine2_slave
- character_cine3_barney
- character_cine3_scientist
- character_cine_barney
- character_cine_panther
- character_cine_scientist
- character_hevsuit_dead
- character_mortar
- charactermaker
- cine_blood
- ctf_hudicon
- cycler
- cycler_prdroid
- cycler_sprite
- cycler_weapon
- cycler_wreckage
- dart_tip
- deadsnowguard
- delayeduse
- dumb_rocket
- ei_grenade
- enemy_attackcopter
- enemy_drake
- enemy_generic
- enemy_helicopter
- enemy_miniturret
- enemy_ninja
- enemy_pathvan
- enemy_rocket
- enemy_ronin_turret
- enemy_rook_boss
- enemy_scubasteve
- enemy_searchlight
- enemy_searchlight_target
- enemy_sentry
- enemy_turret
- enemy_videocamera
- enemy_videocamera_target
- entity_light
- env_beam
- env_beverage
- env_blood
- env_deathcamera
- env_debris
- env_drawwater
- env_explosion
- env_fade
- env_global
- env_glow
- env_laser
- env_lightning
- env_message
- env_rain
- env_render
- env_scoring
- env_shake
- env_shooter
- env_snow
- env_sound
- env_spark
- env_sprite
- env_virtualexplosion
- fireanddie
- flash_grenade
- frag_grenade
- func_balancebeam
- func_breakable
- func_button
- func_characterclip
- func_climbable
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_handoverhand
- func_healthcharger
- func_huggable
- func_illusionary
- func_ladder
- func_ledgehang
- func_modeltrainclip
- func_monsterclip
- func_mortar_field
- func_pathtruck_clip
- func_pathvehicle_clip
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rain
- func_recharge
- func_ropeclimb
- func_rot_button
- func_rotating
- func_snow
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
- gadget_nightvision
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
- getentityapi
- getnewdllfunctions
- gibshooter
- givefnptrstodll
- grapple_tip
- grenade
- guard_rocket
- hvr_rocket
- info_aievent
- info_camera
- info_camera_node
- info_camera_viewnode
- info_characterguntarget
- info_ctfdetect
- info_ctfspawn
- info_ctfspawn_powerup
- info_drive_target
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_picture_target
- info_player_deathmatch
- info_player_start
- info_rain
- info_snow
- info_target
- info_teleport_destination
- infodecal
- item_antidote
- item_armor_plate
- item_armor_vest
- item_battery
- item_breakable
- item_ctfaccelerator
- item_ctfbackpack
- item_ctfbase
- item_ctfflag
- item_ctfportablebattery
- item_ctfregeneration
- item_ctfspeed
- item_drivetarget
- item_explosive
- item_explosive_planted
- item_generic
- item_genericfalling
- item_grappletarget
- item_key
- item_lasertarget
- item_locktarget
- item_longjump
- item_model_follow
- item_padlock
- item_scubasuit
- item_security
- item_sodacan
- item_space_suit
- james_bond_test
- laser_beam
- light
- light_environment
- light_spot
- momentary_door
- momentary_rot_button
- monster_furniture
- monster_generic
- monster_koi
- monstermaker
- multi_kill_manager
- multi_manager
- multisource
- node_viewer
- node_viewer_fly
- node_viewer_human
- node_viewer_large
- npc_aigeneric
- npc_bird
- npc_bird_flock
- npc_generic
- npc_koi
- npc_modeltrain
- npc_pathgeneric
- npc_pathtruck
- npc_pathvehicle
- particle_emitter
- path_corner
- path_track
- physics_lantern
- player
- player_loadsaved
- player_weaponstrip
- scripted_sentence
- scripted_sequence
- smart_rocket
- smoke_grenade
- soundent
- spark_shower
- speaker
- target_cdaudio
- test_effect
- testhull
- trigger
- trigger_acfiremissile
- trigger_auto
- trigger_autosave
- trigger_bit
- trigger_bit_counter
- trigger_bondmoment
- trigger_bondsecret
- trigger_camera
- trigger_cdaudio
- trigger_changecharacter
- trigger_changelevel
- trigger_changelevelicon
- trigger_changesequence
- trigger_changetarget
- trigger_counter
- trigger_ctfscore
- trigger_eject
- trigger_endcinematic
- trigger_endgame
- trigger_endsection
- trigger_gravity
- trigger_hudmessage
- trigger_hurt
- trigger_multiple
- trigger_music
- trigger_objective
- trigger_once
- trigger_pathcamera
- trigger_playerfreeze
- trigger_playmovie
- trigger_push
- trigger_random
- trigger_relay
- trigger_sneak
- trigger_teleport
- trigger_to_first
- trigger_togglehud
- trigger_transition
- up11_dart
- virtual_enemy_snowguard
- virtual_npc_zoe
- weapon_bondmine
- weapon_commando
- weapon_dukes
- weapon_flashgrenade
- weapon_fraggrenade
- weapon_frinesi
- weapon_grapple
- weapon_grenadelauncher
- weapon_kowloon
- weapon_l96a1
- weapon_l96a1_winter
- weapon_laserrifle
- weapon_lighter
- weapon_minigun
- weapon_mp9
- weapon_mp9_silenced
- weapon_pda
- weapon_pdw90
- weapon_pen
- weapon_pp9
- weapon_qworm
- weapon_raptor
- weapon_rocketlauncher
- weapon_ronin
- weapon_smokegrenade
- weapon_taser
- weapon_up11
- weapon_watch
- weaponbag
- world_items
- worldspawn
- xrayskeleton
