List of Entities (type)

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This is a list of entities sorted by type for James Bond 007: Nightfire.

Contents

Brush

Bond Moments

  • func_balancebeam
  • func_climbable
  • func_handoverhand
  • func_huggable
  • func_ledgehang
  • func_ropeclimb

Buttons

  • button_target
  • func_button
  • func_rot_button
  • momentary_rot_button

Clips

  • func_characterclip
  • func_modeltrainclip
  • func_monsterclip
  • func_pathtruck_clip
  • func_pathvehicle_clip

Doors

  • func_door
  • func_door_rotating
  • momentary_door

Environment

  • env_bubbles
  • env_rain
  • env_snow

Functions

  • func_breakable
  • func_friction
  • func_illusionary
  • func_ladder
  • func_pushable
  • func_wall
  • func_wall_toggle

Miscellaneous

  • game_zone_player

Movers

  • func_conveyor
  • func_guntarget
  • func_pendulum
  • func_plat
  • func_platrot
  • func_rotating
  • func_trackautochange
  • func_trackchange
  • func_tracktrain
  • func_train
  • func_traincontrols
  • func_water

Triggers

  • trigger_autosave
  • trigger_cdaudio
  • trigger_changelevel
  • trigger_counter
  • trigger_ctfgeneric
  • trigger_endsection
  • trigger_gravity
  • trigger_hurt
  • trigger_multiple
  • trigger_new_hurt
  • trigger_once
  • trigger_push
  • trigger_teleport
  • trigger_transition

Turrets

  • func_tank
  • func_tankcontrols
  • func_tanklaser
  • func_tankmortar
  • func_tankrocket


Point

Ammo

  • ammo_bondmine
  • ammo_commando
  • ammo_darts
  • ammo_flashgrenade
  • ammo_fraggrenade
  • ammo_grenadelauncher
  • ammo_kowloon
  • ammo_mp9
  • ammo_p99
  • ammo_pdw90
  • ammo_raptor
  • ammo_rocketlauncher
  • ammo_shotgun
  • ammo_smokegrenade
  • ammo_sniper
  • ammo_up11

Capture the Flag

  • ctf_hudicon
  • info_ctfdetect
  • info_ctfspawn
  • info_ctfspawn_powerup
  • item_ctfaccelerator
  • item_ctfbackpack
  • item_ctfbase
  • item_ctfflag
  • item_ctflongjump
  • item_ctfportablebattery
  • item_ctfregeneration
  • item_ctfspeed

Cyclers

  • cycler
  • cycler_sprite
  • cycler_weapon

Enemies

  • enemy_attackcopter
  • enemy_generic
  • enemy_helicopter
  • enemy_ninja
  • enemy_ronin_turret
  • enemy_scubasteve
  • enemy_searchlight
  • enemy_searchlight_target
  • enemy_sentry
  • enemy_videocamera
  • enemy_videocamera_target
  • enemy_yakuza_driver
  • virtual_enemy_snowguard

Environment

  • env_beam
  • env_blood
  • env_deathcamera
  • env_explosion
  • env_fade
  • env_fog
  • env_global
  • env_glow
  • env_laser
  • env_render
  • env_scoring
  • env_shake
  • env_shooter
  • env_sound
  • env_spark
  • env_sprite
  • env_virtualexplosion

Game

  • game_counter
  • game_counter_set
  • game_end
  • game_player_equip
  • game_player_hurt
  • game_player_team
  • game_score
  • game_team_master
  • game_team_set
  • game_text

Info

  • info_aievent
  • info_camera
  • info_camera_node
  • info_camera_viewnode
  • info_intermission
  • info_landmark
  • info_node
  • info_node_air
  • info_null
  • info_pitcure_target
  • info_player_coop
  • info_player_deathmatch
  • info_player_start
  • info_snow
  • info_target
  • info_teleport_destination
  • infodecal

Items

  • item_armor_plate
  • item_armor_vest
  • item_breakable
  • item_divetarget
  • item_generic
  • item_grappletarget
  • item_lasertarget
  • item_locktarget
  • item_padlock

Lights

  • entity_light
  • light
  • light_environment
  • light_spot

Miscellaneous

  • ambient_generic
  • ambient_lightning
  • debrisshooter
  • gibshooter
  • particle_emitter
  • path_corner
  • path_track
  • physics_lantern
  • speaker
  • target_cdaudio

NPCs

  • npc_aigeneric
  • npc_generic
  • npc_koi
  • npc_modeltrain
  • npc_pathtruck
  • npc_pathvehicle
  • virtual_npc_zoe

Scripting

  • multi_kill_manager
  • multi_manager
  • multisource
  • player_loadsaved
  • scripted_sentence
  • scripted_sequence

Triggers

  • trigger_acfiremissile
  • trigger_auto
  • trigger_bit
  • trigger_bit_counter
  • trigger_bondmoment
  • trigger_bondsecret
  • trigger_camera
  • trigger_changecharacter
  • trigger_changesequence
  • trigger_changetarget
  • trigger_endcinematic
  • trigger_endgame
  • trigger_hudmessage
  • trigger_objective
  • trigger_pathcamera
  • trigger_playerfreeze
  • trigger_playmovie
  • trigger_random
  • trigger_relay
  • trigger_sneak
  • trigger_to_first
  • trigger_togglehud

Weapons

  • gadget_nightvision
  • player_weaponstrip
  • weapon_bondmine
  • weapon_commando
  • weapon_flashgrenade
  • weapon_fraggrenade
  • weapon_frinesi
  • weapon_grapple
  • weapon_grenadelauncher
  • weapon_kowloon
  • weapon_l96a1
  • weapon_l96a1_winter
  • weapon_lighter
  • weapon_mp9
  • weapon_mp9_silenced
  • weapon_pda
  • weapon_pdw90
  • weapon_pen
  • weapon_pp9
  • weapon_qworm
  • weapon_raptor
  • weapon_rocketlauncher
  • weapon_ronin
  • weapon_smokegrenade
  • weapon_taser
  • weapon_up11
  • weapon_watch
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