List of Variables

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This is a list of variables for James Bond 007: Nightfire:

  • ambient_fade
  • ambient_level
  • bot_list
  • bots_mode
  • c_maxdistance
  • c_maxpitch
  • c_maxyaw
  • c_mindistance
  • c_minpitch
  • c_minyaw
  • cam_command
  • cam_contain
  • cam_idealdist
  • cam_idealpitch
  • cam_idealyaw
  • cam_snapto
  • chase_active
  • chase_back
  • chase_right
  • chase_up
  • cl_alpha_material
  • cl_alpha_weapon
  • cl_anglespeedkey
  • cl_backspeed
  • cl_bob
  • cl_bobcycle
  • cl_bobup
  • cl_clockreset
  • cl_cmdbackup
  • cl_cmdrate
  • cl_decalscale
  • cl_dlmax
  • cl_effectsdetail
  • cl_fixtimerate
  • cl_forwardspeed
  • cl_gaitestimation
  • cl_idealpitchscale
  • cl_impact_override
  • cl_latency
  • cl_lc
  • cl_lightning_enable
  • cl_lightning_max
  • cl_lightning_min
  • cl_lw
  • cl_movespeedkey
  • cl_mpbackspeed
  • cl_mpforwardspeed
  • cl_mpsidespeed
  • cl_name
  • cl_needinstanced
  • cl_noclipbspeed
  • cl_noclipfspeed
  • cl_noclipsspeed
  • cl_nopred
  • cl_nosmooth
  • cl_pitchdown
  • cl_pitchspeed
  • cl_pitchup
  • cl_resend
  • cl_showerror
  • cl_showevents
  • cl_showfps
  • cl_showmessages
  • cl_shownet
  • cl_sidespeed
  • cl_size_material
  • cl_size_weapon
  • cl_skydome_rotation
  • cl_skyhigh_height
  • cl_skyhigh_lightning
  • cl_skyhigh_speed_s
  • cl_skyhigh_speed_t
  • cl_skylow_height
  • cl_skylow_lightning
  • cl_skylow_speed_s
  • cl_skylow_speed_t
  • cl_slisttimeout
  • cl_smoke_color_b
  • cl_smoke_color_g
  • cl_smoke_color_r
  • cl_smoothtime
  • cl_solid_players
  • cl_squib_amount
  • cl_squib_scale
  • cl_squib_speed
  • cl_teamname
  • cl_timeout
  • cl_updaterate
  • cl_upspeed
  • cl_vsmoothing
  • cl_yawspeed
  • cl_zmax
  • clientport
  • com_filewarning
  • con_color
  • con_fastmode
  • con_notifytime
  • con_togglebools
  • con_trace
  • console
  • coop
  • ctf_autoteam
  • ctf_capture
  • deathmatch
  • default_fov
  • defport
  • developer
  • displaysoundlist
  • ex_correct
  • ex_diminishextrap
  • ex_extrapmax
  • ex_interp
  • ex_maxaccel
  • ex_maxerrordistance
  • ex_maxspeed
  • ex_minvelocity
  • fakelag
  • fakeloss
  • fps_max
  • fps_modem
  • hisound
  • host_framerate
  • host_killtime
  • host_limitlocal
  • host_name
  • host_profile
  • host_speeds
  • hostmap
  • hostport
  • ipclientport
  • iphostport
  • ipname
  • ipxclientport
  • ipxhostport
  • joyadvanced
  • joyadvaxisr
  • joyadvaxisu
  • joyadvaxisv
  • joyadvaxisx
  • joyadvaxisy
  • joyadvaxisz
  • joyforwardsensitivity
  • joyforwardthreshold
  • joyname
  • joypitchsensitivity
  • joypitchthreshold
  • joysidesensitivity
  • joysidethreshold
  • joystick
  • joywwhack1
  • joywwhack2
  • joyyawsensitivity
  • joyyawthreshold
  • loadas8bit
  • logsdir
  • lookspring
  • lookstrafe
  • lservercfgfile
  • m_filter
  • m_forward
  • m_pitch
  • m_side
  • m_yaw
  • mapcyclefile
  • mat_autocreate
  • mem_autoprofile
  • mem_autoprofiletimeout
  • mem_heapreport
  • mission_name
  • model
  • model_dm
  • model_mi6
  • model_phx
  • motdfile
  • mp_allowcharacters
  • mp_autoaim
  • mp_chattime
  • mp_defaultteam
  • mp_falldamage
  • mp_flashlight
  • mp_forcerespawn
  • mp_fraglimit
  • mp_fragsleft
  • mp_friendlyfire
  • mp_hq_models
  • mp_logecho
  • mp_logfile
  • mp_multipower
  • mp_spamdelay
  • mp_teamlist
  • mp_teamoverride
  • mp_teamplay
  • mp_timeleft
  • mp_timelimit
  • mp_weaponstay
  • multicastport
  • net_address
  • net_chokeloop
  • net_drawslider
  • net_graph
  • net_graphpos
  • net_graphwidth
  • net_log
  • net_scale
  • net_showdrop
  • net_showpackets
  • password
  • pausable
  • precache
  • queryport
  • r_adapteridentifier
  • r_alphashots
  • r_bmodelinterp
  • r_clear
  • r_clear_color
  • r_decaloffset
  • r_decals
  • r_drawbrushmodels
  • r_drawcliententities
  • r_drawentities
  • r_drawspritemodels
  • r_drawstudiomodels
  • r_drawviewmodel
  • r_drawworldmodel
  • r_dumpclents
  • r_dynamic
  • r_enablecompressedtextures
  • r_envshot
  • r_fogcolor
  • r_fogdensity
  • r_fogdev
  • r_fogend
  • r_foghaze
  • r_fogstart
  • r_fullbright
  • r_garbagecollectiontimeout
  • r_glowphysicsrate
  • r_modellodscale
  • r_modelresolution
  • r_modelsort
  • r_nodlights
  • r_nolighttraces
  • r_notexturetraces
  • r_novis
  • r_overbright
  • r_partymode
  • r_screenshot
  • r_speeds
  • r_texinfo
  • r_textureresolution
  • r_traceglow
  • r_viewlight
  • r_viewlightcolor
  • r_viewlightpos
  • r_viewlightradius
  • r_viewzmin
  • r_wireframe
  • r_zmin
  • rate
  • rcon_address
  • rcon_password
  • rcon_port
  • scr_centertime
  • scr_connectmsg
  • scr_connectmsg1
  • scr_connectmsg2
  • scr_conspeed
  • scr_graphheight
  • scr_ofsx
  • scr_ofsy
  • scr_ofsz
  • scr_printspeed
  • scr_showpause
  • sensitivity
  • servercfgfile
  • showtriggers
  • sk_agrunt_dmg_punch1
  • sk_agrunt_dmg_punch2
  • sk_agrunt_dmg_punch3
  • sk_agrunt_health1
  • sk_agrunt_health2
  • sk_agrunt_health3
  • sk_alerted_bullet1
  • sk_alerted_bullet2
  • sk_alerted_bullet3
  • sk_attackcopter_health1
  • sk_attackcopter_health2
  • sk_attackcopter_health3
  • sk_attackcopter_shoot1
  • sk_attackcopter_shoot2
  • sk_attackcopter_shoot3
  • sk_battery1
  • sk_battery2
  • sk_battery3
  • sk_buckshot_bullet1
  • sk_buckshot_bullet2
  • sk_buckshot_bullet3
  • sk_character_arm1
  • sk_character_arm2
  • sk_character_arm3
  • sk_character_chest1
  • sk_character_chest2
  • sk_character_chest3
  • sk_character_head1
  • sk_character_head2
  • sk_character_head3
  • sk_character_leg1
  • sk_character_leg2
  • sk_character_leg3
  • sk_character_stomach1
  • sk_character_stomach2
  • sk_character_stomach3
  • sk_commando_bullet1
  • sk_commando_bullet2
  • sk_commando_bullet3
  • sk_drake_health1
  • sk_drake_health2
  • sk_drake_health3
  • sk_drake_slash1
  • sk_drake_slash2
  • sk_drake_slash3
  • sk_ei_grenade1
  • sk_ei_grenade2
  • sk_ei_grenade3
  • sk_enemy_gspeed1
  • sk_enemy_gspeed2
  • sk_enemy_gspeed3
  • sk_enemy_health1
  • sk_enemy_health2
  • sk_enemy_health3
  • sk_enemy_kick1
  • sk_enemy_kick2
  • sk_enemy_kick3
  • sk_enemy_pellets1
  • sk_enemy_pellets2
  • sk_enemy_pellets3
  • sk_enemy_rocket1
  • sk_enemy_rocket2
  • sk_enemy_rocket3
  • sk_healthcharger1
  • sk_healthcharger2
  • sk_healthcharger3
  • sk_healthkit1
  • sk_healthkit2
  • sk_healthkit3
  • sk_helicopter_guard_health1
  • sk_helicopter_guard_health2
  • sk_helicopter_guard_health3
  • sk_helicopter_health1
  • sk_helicopter_health2
  • sk_helicopter_health3
  • sk_kowloon_bullet1
  • sk_kowloon_bullet2
  • sk_kowloon_bullet3
  • sk_laser_bolt1
  • sk_laser_bolt2
  • sk_laser_bolt3
  • sk_minigun_bullet1
  • sk_minigun_bullet2
  • sk_minigun_bullet3
  • sk_miniturret_health1
  • sk_miniturret_health2
  • sk_miniturret_health3
  • sk_mp9_bullet1
  • sk_mp9_bullet2
  • sk_mp9_bullet3
  • sk_ninja_health1
  • sk_ninja_health2
  • sk_ninja_health3
  • sk_ninja_shoot1
  • sk_ninja_shoot2
  • sk_ninja_shoot3
  • sk_ninja_slash1
  • sk_ninja_slash2
  • sk_ninja_slash3
  • sk_npc_dumb_health1
  • sk_npc_dumb_health2
  • sk_npc_dumb_health3
  • sk_npc_health1
  • sk_npc_health2
  • sk_npc_health3
  • sk_osatovan_health1
  • sk_osatovan_health2
  • sk_osatovan_health3
  • sk_osatovan_shoot1
  • sk_osatovan_shoot2
  • sk_osatovan_shoot3
  • sk_pdw90_bullet1
  • sk_pdw90_bullet2
  • sk_pdw90_bullet3
  • sk_player_arm1
  • sk_player_arm2
  • sk_player_arm3
  • sk_player_chest1
  • sk_player_chest2
  • sk_player_chest3
  • sk_player_head1
  • sk_player_head2
  • sk_player_head3
  • sk_player_leg1
  • sk_player_leg2
  • sk_player_leg3
  • sk_player_stomach1
  • sk_player_stomach2
  • sk_player_stomach3
  • sk_plr_buckshot1
  • sk_plr_buckshot2
  • sk_plr_buckshot3
  • sk_plr_commando_bullet1
  • sk_plr_commando_bullet2
  • sk_plr_commando_bullet3
  • sk_plr_eigrenade1
  • sk_plr_eigrenade2
  • sk_plr_eigrenade3
  • sk_plr_fist1
  • sk_plr_fist2
  • sk_plr_fist3
  • sk_plr_hand_grenade1
  • sk_plr_hand_grenade2
  • sk_plr_hand_grenade3
  • sk_plr_kowloon_bullet1
  • sk_plr_kowloon_bullet2
  • sk_plr_kowloon_bullet3
  • sk_plr_laser1
  • sk_plr_laser2
  • sk_plr_laser3
  • sk_plr_minigun_bullet1
  • sk_plr_minigun_bullet2
  • sk_plr_minigun_bullet3
  • sk_plr_mp9_bullet1
  • sk_plr_mp9_bullet2
  • sk_plr_mp9_bullet3
  • sk_plr_pdw90_bullet1
  • sk_plr_pdw90_bullet2
  • sk_plr_pdw90_bullet3
  • sk_plr_pp9_bullet1
  • sk_plr_pp9_bullet2
  • sk_plr_pp9_bullet3
  • sk_plr_raptor_bullet1
  • sk_plr_raptor_bullet2
  • sk_plr_raptor_bullet3
  • sk_plr_rocket1
  • sk_plr_rocket2
  • sk_plr_rocket3
  • sk_plr_ronin_charge1
  • sk_plr_ronin_charge2
  • sk_plr_ronin_charge3
  • sk_plr_ronin_health1
  • sk_plr_ronin_health2
  • sk_plr_ronin_health3
  • sk_plr_ronin_shoot1
  • sk_plr_ronin_shoot2
  • sk_plr_ronin_shoot3
  • sk_plr_sniper_bullet1
  • sk_plr_sniper_bullet2
  • sk_plr_sniper_bullet3
  • sk_plr_taser1
  • sk_plr_taser2
  • sk_plr_taser3
  • sk_plr_tripmine1
  • sk_plr_tripmine2
  • sk_plr_tripmine3
  • sk_raptor_bullet1
  • sk_raptor_bullet2
  • sk_raptor_bullet3
  • sk_rook_health1
  • sk_rook_health2
  • sk_rook_health3
  • sk_scubasteve_dmg_shake1
  • sk_scubasteve_dmg_shake2
  • sk_scubasteve_dmg_shake3
  • sk_scubasteve_health1
  • sk_scubasteve_health2
  • sk_scubasteve_health3
  • sk_sentry_health1
  • sk_sentry_health2
  • sk_sentry_health3
  • sk_sniper_bullet1
  • sk_sniper_bullet2
  • sk_sniper_bullet3
  • sk_suitcharger1
  • sk_suitcharger2
  • sk_suitcharger3
  • sk_turret_damage1
  • sk_turret_damage2
  • sk_turret_damage3
  • sk_turret_health1
  • sk_turret_health2
  • sk_turret_health3
  • skill
  • skin
  • snd_disabled
  • snd_mastervolume
  • snd_musicvolume
  • snow_amount
  • snow_distance
  • snow_interval
  • sp_nodefloadout
  • sp_playerbody
  • sp_showaistate
  • sp_showcamlaser
  • sv_accelerate
  • sv_airaccelerate
  • sv_airmaxvel
  • sv_bounce
  • sv_challengetime
  • sv_cheats
  • sv_clienttrace
  • sv_consistency
  • sv_contact
  • sv_edgefriction
  • sv_failuretime
  • sv_filterban
  • sv_footsteps
  • sv_friction
  • sv_gravity
  • sv_iamdone
  • sv_instancedbaseline
  • sv_jetpackdelay
  • sv_jetpackduration
  • sv_jetpackforce
  • sv_jetpackfuel
  • sv_lan
  • sv_logrelay
  • sv_maxrate
  • sv_maxspeed
  • sv_maxunlag
  • sv_maxupdaterate
  • sv_maxvelocity
  • sv_minrate
  • sv_minupdaterate
  • sv_newunit
  • sv_password
  • sv_rcon_banpenalty
  • sv_rcon_maxfailures
  • sv_rcon_minfailures
  • sv_rcon_minfailuretime
  • sv_skycolor_b
  • sv_skycolor_g
  • sv_skycolor_r
  • sv_skyvec_x
  • sv_skyvec_y
  • sv_skyvec_z
  • sv_spectatormaxspeed
  • sv_stepsize
  • sv_stopspeed
  • sv_timeout
  • sv_unlag
  • sv_unlagpush
  • sv_unlagsamples
  • sv_wateraccelerate
  • sv_wateramp
  • sv_waterfriction
  • sv_waypoint
  • sys_ticrate
  • team
  • teamchoice
  • traceralpha
  • tracerblue
  • tracergreen
  • tracerlength
  • traceroffset
  • tracerred
  • tracerspeed
  • v_brightness
  • v_centermove
  • v_centerspeed
  • v_dark
  • v_direct
  • v_gamma
  • v_lambert
  • v_lightgamma
  • v_movie
  • v_texgamma
  • violence_hgibs
  • zoom_sensitivity_ratio
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