Nightfire Server Patch v5.04
From NFBSP
This is for SERVERS ONLY! Major improvements include fixing hundreds of crash and flood exploits, DoS attacks, improves server performance and responsiveness, long-term reliability improvements by fixing frame decay and removing server GUI, much lower CPU usage, and hundreds more bugfixes. Download here
Nightfire Patch 5.5 Client/5.04 Server Changelog
-Added in-game map download support -Added check for updates when launching the game -Added the ability to aim down the sight of your weapon in a separate add-on -Added the ability to run more than one instance of the game at once -Added r_fieldofview command to enable the ability to change the FOV client-side rather than server-side -Added sv_explosives command to disable/enable explosive weapons and skull -Added sv_pjump command to enable/disable the ability to pjump -Added a limit to how many bondmines can be in the world at one time to prevent crashes -Greatly improved collision detection and clipping on very shallow water for multiplayer games -Set the console to be enabled by default -Removed maximum frame rate limit -Removed flashbat and train user messages -Changed many 'fatal' errors to warnings so the game does not close due to them -Blocked give and goto cheats when sv_cheats is not set to 1 -Unblocked various commands for multiplayer -Rewrote timer functions and how the game handles time for up to 10x smoother gameplay -Increased default bandwidth rates for much smoother gameplay -Increased maximum hunk and heap memory allocation by default -Increased several various memory limits -Increased maximum amount of ips allowed in ban list -Increased maximum entities (edicts) to fix crash on very large maps -Increased max length for player name and server name on in-game menus -Increased maximum CL_Rate -Increased maximum length of script files (including config.cfg) -Improved the menu load speed when pressing escape while in a server -Improved player hitboxes for better hit registration -Improved map load speeds -Improved in game server browser -Made in-game console scroll down like Half-Life 1 -Auto ban and listip now writes sv_addip instead of addip -Drop command no longer crashes servers (depending on settings) and instead drops a weaponbag -Void no longer shows an endless repeat of the same object (Z buffer is cleared each frame) -Fixed many prediction errors due to bad timing -Fixed pen/hat draw animation in-game -Fixed all known server attack crash exploits -Fixed crash when sending/receiving an invalid or corrupt user message -Fixed crash when too many events or temporary entities were being activated at one time -Fixed crash when using cheats to spawn objects that had not been precached at map load -Fixed crash when using 3rd person entities/triggers in multiplayer games -Fixed crash when loading very large maps -Fixed crash when two players block a door from closing/opening -Fixed crash when too many user messages were sent at once -Fixed fake player exploit -Fixed model command crash exploit -Fixed unreliable latency calculation -Fixed kick from server when players run a modified BSP that differs from the server -Fixed kick from server when players run a modified client.dll that differs from the server -Fixed server lag with very full text buffer -Fixed rcon say from displaying server name -Fixed Outgoing message overflow -Fixed bad command character in client command -Fixed time out while the game is minimized -Fixed high cpu usage on servers and improved sleep between frames on clients -Fixed weapon switch delay and lag -Fixed frame rate decay after long periods of uptime -Fixed cl_retry and connect commands from ignoring port numbers when not using quotes -Fixed slow automatic weapon fire sounds in multiplayer (when you hear others shoot) -Fixed rate command -Fixed scoreboard from not working unless a player had run a DM/CTF map before joining a mission server -Fixed cl_rate from reporting incorrectly to server -Fixed cam_tofirstperson command -Fixed many string errors on dedicated servers -Fixed chat and team chat from removing the word say in messages -Fixed query flooding -Fixed frame rate cap on connect screen -Fixed servers from kicking players for overflowing the reliable channel -Fixed train in m8_missile02 from timing out all clients for multiplayer games -Fixed footstep sounds when walking on wood surfaces
NOTE: There are probably 50 or more changes that are not yet listed here.
