Nightfire Server Patch v5.04

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This is for SERVERS ONLY! Major improvements include fixing hundreds of crash and flood exploits, DoS attacks, improves server performance and responsiveness, long-term reliability improvements by fixing frame decay and removing server GUI, much lower CPU usage, and hundreds more bugfixes. Download here


Nightfire Patch 5.5 Client/5.04 Server Changelog

-Added in-game map download support
-Added check for updates when launching the game
-Added the ability to aim down the sight of your weapon in a separate add-on
-Added the ability to run more than one instance of the game at once
-Added r_fieldofview command to enable the ability to change the FOV client-side rather than server-side
-Added sv_explosives command to disable/enable explosive weapons and skull
-Added sv_pjump command to enable/disable the ability to pjump
-Added a limit to how many bondmines can be in the world at one time to prevent crashes
-Greatly improved collision detection and clipping on very shallow water for multiplayer games
-Set the console to be enabled by default
-Removed maximum frame rate limit
-Removed flashbat and train user messages
-Changed many 'fatal' errors to warnings so the game does not close due to them
-Blocked give and goto cheats when sv_cheats is not set to 1
-Unblocked various commands for multiplayer
-Rewrote timer functions and how the game handles time for up to 10x smoother gameplay
-Increased default bandwidth rates for much smoother gameplay
-Increased maximum hunk and heap memory allocation by default
-Increased several various memory limits
-Increased maximum amount of ips allowed in ban list
-Increased maximum entities (edicts) to fix crash on very large maps
-Increased max length for player name and server name on in-game menus
-Increased maximum CL_Rate
-Increased maximum length of script files (including config.cfg)
-Improved the menu load speed when pressing escape while in a server
-Improved player hitboxes for better hit registration
-Improved map load speeds
-Improved in game server browser
-Made in-game console scroll down like Half-Life 1
-Auto ban and listip now writes sv_addip instead of addip
-Drop command no longer crashes servers (depending on settings) and instead drops a weaponbag
-Void no longer shows an endless repeat of the same object (Z buffer is cleared each frame)
-Fixed many prediction errors due to bad timing
-Fixed pen/hat draw animation in-game
-Fixed all known server attack crash exploits
-Fixed crash when sending/receiving an invalid or corrupt user message
-Fixed crash when too many events or temporary entities were being activated at one time
-Fixed crash when using cheats to spawn objects that had not been precached at map load
-Fixed crash when using 3rd person entities/triggers in multiplayer games
-Fixed crash when loading very large maps
-Fixed crash when two players block a door from closing/opening
-Fixed crash when too many user messages were sent at once
-Fixed fake player exploit
-Fixed model command crash exploit
-Fixed unreliable latency calculation
-Fixed kick from server when players run a modified BSP that differs from the server
-Fixed kick from server when players run a modified client.dll that differs from the server
-Fixed server lag with very full text buffer
-Fixed rcon say from displaying server name
-Fixed Outgoing message overflow
-Fixed bad command character in client command
-Fixed time out while the game is minimized
-Fixed high cpu usage on servers and improved sleep between frames on clients
-Fixed weapon switch delay and lag
-Fixed frame rate decay after long periods of uptime
-Fixed cl_retry and connect commands from ignoring port numbers when not using quotes
-Fixed slow automatic weapon fire sounds in multiplayer (when you hear others shoot)
-Fixed rate command
-Fixed scoreboard from not working unless a player had run a DM/CTF map before joining a mission server
-Fixed cl_rate from reporting incorrectly to server
-Fixed cam_tofirstperson command
-Fixed many string errors on dedicated servers
-Fixed chat and team chat from removing the word say in messages
-Fixed query flooding
-Fixed frame rate cap on connect screen
-Fixed servers from kicking players for overflowing the reliable channel 
-Fixed train in m8_missile02 from timing out all clients for multiplayer games
-Fixed footstep sounds when walking on wood surfaces

NOTE: There are probably 50 or more changes that are not yet listed here.

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