Quake C

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Contents

Commands

$attachment Attaches bones together to create joints.

$bbox Defines the bounding box.

$body Creates a model body.

$bodygroup Makes multiple interchangable bodies that do not require a recompile to implement.

$cbox Defines the clipping box.

$cd Changes directory.

$cdtexture Changes texture directory.

$controller Allows the map developer to control specific conditions of the model.

$eyeposition Where the eyes reside.

$flags Type flags.

$gamma Amount

$hbox Defines a hit box.

$hgroup Group "Bone"

$include "Filename"

$mirrorbone Mirrors the specified bone.

$modelname The file name to save the model as.

$origin PosX PosY PosZ

$pivot Changes the index of a bone.

$renamebone Renames the specified bone.

$root The bone to be considered the root bone.

$scale Scales the model in size.

$sequence Controls model animations.

$sequencegroup Separates sequence animations into separate MDLs.

$sequencegroupsize Int 0 or 1

$soundgroup Creates a group of sounds to be used by the model at run time.

$texture Sets a model texture to the specified material.

$texturegroup Creates a group of textures that can be changed without recompiling the model.

See Also

Related Tools

External Links

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