Quake C
From NFBSP
Contents |
Commands
$attachment Attaches bones together to create joints.
$bbox Defines the bounding box.
$body Creates a model body.
$bodygroup Makes multiple interchangable bodies that do not require a recompile to implement.
$cbox Defines the clipping box.
$cd Changes directory.
$cdtexture Changes texture directory.
$controller Allows the map developer to control specific conditions of the model.
$eyeposition Where the eyes reside.
$gamma Amount
$hbox Defines a hit box.
$hgroup Group "Bone"
$include "Filename"
$mirrorbone Mirrors the specified bone.
$modelname The file name to save the model as.
$origin PosX PosY PosZ
$pivot Changes the index of a bone.
$renamebone Renames the specified bone.
$root The bone to be considered the root bone.
$scale Scales the model in size.
$sequence Controls model animations.
$sequencegroup Separates sequence animations into separate MDLs.
$sequencegroupsize Int 0 or 1
$soundgroup Creates a group of sounds to be used by the model at run time.
$texture Sets a model texture to the specified material.
$texturegroup Creates a group of textures that can be changed without recompiling the model.
See Also
Related Tools
External Links
- QC at the Valve Developer Community
- QC Commands at the Valve Developer Community
