Skin

From NFBSP

Jump to: navigation, search

C# Code

struct Skin { // Length: SkinFamilies * SkinReferences * 2
  short[SkinFamilies][SkinReferences] Skins
}

Details

  • SkinFamilies: This number comes from the Studio Model header.
  • SkinReferences: This number comes from the Studio Model header.
  • Skins: Links groups of textures to families that can be switched without recompiling.

See Also

Personal tools