Skin
From NFBSP
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C# Code
struct Skin { // Length: SkinFamilies * SkinReferences * 2 short[SkinFamilies][SkinReferences] Skins }
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Details
- SkinFamilies: This number comes from the Studio Model header.
- SkinReferences: This number comes from the Studio Model header.
- Skins: Links groups of textures to families that can be switched without recompiling.
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