Texture
From NFBSP
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C# Code
struct Texture { // Length: 136 byte[64] MaterialName; byte[64] Texture; int ReferenceCount; int unknown; }
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Details
- MaterialName: A material usually starting with "mdl_." A common example is "mdl_basic."
- Texture: The name of the image to use excluding the extension.
- ReferenceCount: How many times this texture is applied.
- unknown: Do not know what it is for because it is always a zero value.
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