Texture Coordinates
From NFBSP
[edit]
C# Code
struct TextureCoordinate { // Length: 8 float U; float V; }
[edit]
Details
- U: The U component used to extract textures from a larger image.
- V: The V component used to extract textures from a larger image. This value is the exact opposite of how it appears in SMD files.
[edit]
